Software Developer
Ellis
Rogers-Byrne
Digital twins and realtime rendering.
Usually outside when I can be.
Tools, skills, and life
I build with Unreal Engine 5, Unity, Blender, 3ds Max, Autodesk Maya, and Substance Painter, and capture with Reality Capture, DSLR photography, and laser scanners. I develop for Apple Vision Pro, Meta VR devices, HTC Vive, and HoloLens, programming in C#, Python, Unreal Blueprints, Swift, and React. I'm Google Cloud certified, and ship cloud-native pipelines on GCP and NVIDIA Omniverse for spatial computing at scale.
Outside of work I make things with ESP32s, 3D printing, and woodworking. I like building practical projects, testing ideas quickly, and learning by making. I'm also a hobbyist beekeeper, and get outside when I can: mountain biking, hiking, and reading, mostly to reset and come back with a clearer head.
Projects
Most of my digital twin work is under NDA. What you see here is past and non-NDA work I can share publicly.
Heritage Photogrammetry
Pipeline for digitising heritage objects and spaces.
Sony PS4 Controller
High-fidelity photogrammetry scan.
Timberland Classic 6" Boot
Product photogrammetry for realtime visualisation.
Hoka Mach 5 Trainer
Photogrammetry for product visualisation.
Croissant Photogrammetry
Photogrammetry scan of a croissant.
Puppet Display
Multi-object photogrammetry of a heritage puppet collection.
Steampunk Alleyway
Environment art - Maya, Substance Painter, Arnold.
Viking Puzzle Game
Puzzle game prototype with Norse mechanics.
HyperSabers VR
VR experience built in Unreal Engine 5 with haptic feedback.
ApiaryWay App Development (coming soon)
An app for hobbyist beekeepers, currently in progress.