Technical Specialist
Ellis
Rogers-Byrne
Digital twins and realtime rendering.
Usually outside when I can be.
Projects
Most of my digital twin work is under NDA. What you see here is past and non-NDA work I can share publicly.
Heritage Photogrammetry
Pipeline for digitising heritage objects and spaces.
Sony PS4 Controller
High-fidelity photogrammetry scan.
Timberland Classic 6" Boot
Product photogrammetry for realtime visualisation.
Hoka Mach 5 Trainer
Photogrammetry for product visualisation.
Croissant Photogrammetry
Photogrammetry scan of a croissant.
Puppet Display
Multi-object photogrammetry of a heritage puppet collection.
Steampunk Alleyway
Environment art - Maya, Substance Painter, Arnold.
Viking Puzzle Game
Puzzle game prototype with Norse mechanics.
HyperSabers VR
VR experience built in Unreal Engine 5 with haptic feedback.
ApiaryWay App Development (coming soon)
Software development project currently in progress.
Tools, skills, and life
Build
3D, capture,
and making.
I use Unreal Engine 5, Unity, Blender, 3ds Max, Autodesk Maya, and Substance Painter for real-time work. For capture, I work with Reality Capture, DSLR photography, and laser scanners.
Ship
XR and software
delivery.
I build and test across Apple Vision Pro, Meta VR devices, HTC Vive, and HoloLens. I program in C#, Python, Unreal Blueprints, Swift, and React, depending on platform and project needs.
Workshop
Making things
with your hands.
I make things with ESP32s, 3D printing, and woodworking. I like building practical projects, testing ideas quickly, and learning by making.
Outside
Outside and
offline.
I like mountain biking and hiking, and I read a lot. It helps me reset, stay curious, and come back to work with a clearer head.
Get in touch
Hello.
© 2026 Ellis Rogers-Byrne