Software Developer

Ellis
Rogers-Byrne

Digital twins and realtime rendering.
Usually outside when I can be.

How I work and live

Tools, skills, and life

I build with Unreal Engine 5, Unity, Blender, 3ds Max, Autodesk Maya, and Substance Painter, and capture with Reality Capture, DSLR photography, and laser scanners. I develop for Apple Vision Pro, Meta VR devices, HTC Vive, and HoloLens, programming in C#, Python, Unreal Blueprints, Swift, and React. I'm Google Cloud certified, and ship cloud-native pipelines on GCP and NVIDIA Omniverse for spatial computing at scale.

Outside of work I make things with ESP32s, 3D printing, and woodworking. I like building practical projects, testing ideas quickly, and learning by making. I'm also a hobbyist beekeeper, and get outside when I can: mountain biking, hiking, and reading, mostly to reset and come back with a clearer head.

Collecting a swarm of bees
A beehive tucked in the garden
View from the top of Moel Sych
Snowboarding with friends
Selected work

Projects

Most of my digital twin work is under NDA. What you see here is past and non-NDA work I can share publicly.

Full portfolio on ArtStation →