Technical Specialist

Ellis
Rogers-Byrne

Digital twins and realtime rendering.
Usually outside when I can be.

Selected work

Projects

Most of my digital twin work is under NDA. What you see here is past and non-NDA work I can share publicly.

Full portfolio on ArtStation →

How I work and live

Tools, skills, and life

Build

3D, capture,
and making.

I use Unreal Engine 5, Unity, Blender, 3ds Max, Autodesk Maya, and Substance Painter for real-time work. For capture, I work with Reality Capture, DSLR photography, and laser scanners.

Ship

XR and software
delivery.

I build and test across Apple Vision Pro, Meta VR devices, HTC Vive, and HoloLens. I program in C#, Python, Unreal Blueprints, Swift, and React, depending on platform and project needs.

Workshop

Making things
with your hands.

I make things with ESP32s, 3D printing, and woodworking. I like building practical projects, testing ideas quickly, and learning by making.

Outside

Outside and
offline.

I like mountain biking and hiking, and I read a lot. It helps me reset, stay curious, and come back to work with a clearer head.